a song of ice and fire miniatures game

a song of ice and fire miniatures game插图

What kind of game is a song of ice and fire?

A Song of Ice Fire: Tabletop Miniatures Game. A Song of Ice Fire: Tabletop Miniatures Game is a competitive miniatures game for 2+ players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the Iron Throne.

What is a song of Ice&Fire Tabletop Miniatures Game?

A Song of Ice Fire: Tabletop Miniatures Game is a competitive miniatures game for 2+ players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the Iron Throne.

Is a song of ice and fire miniatures worth buying?

A Song of Ice and Fire Miniatures is an amazing miniatures game, marketed abysmally. When I bought in, I did so entirely at random, based on no word of mouth and minimal support from the official website. What I wanted was a cheap painting project and what I got was one of the best rank-and-flank games that I’ve ever encountered.

What can you do with a song of ice and fire?

Overwhelm your opponent with a perfectly balanced military force and outwit them with devious tactics. STRATEGY GAME: A Song of Ice and Fire: Tabletop Miniatures Game offers incredibly deep miniature wargame gameplay while virtually removing the barrier to entry.

Special offers and product promotions

Amazon Business: Make the most of your Amazon Business account with exclusive tools and savings. Login now

Product description

A Song of ice & fire: tabletop miniatures game – night’s Watch starter set in the far North, at the very edge of civilization in Western, the night’s Watch tirelessly Guard The wall against any and all incursions.

Top reviews from the United States

There was a problem filtering reviews right now. Please try again later.

How many zones are there in the NCU?

Aside from the main board is a special Tactics Board with five zones. When a NCU claims a zone then they can create a unique effect – for example, claiming the purse represents your politician’s manouvring to ensure your forces are well supplied, allowing you to restore wounds to a damaged unit.

How does House Greyjoy gain strength?

Pirates and plunderers, House Greyjoy gains strength by stealing resources from their foes. Shockingly mediocre in gear and training, if House Greyjoy is able to overwhelm an enemy unit then they can use the resources they steal to push harder and harder at those that survive. Almost a vampiric playstyle.

How many units are in the Targaryen box?

There will be two units of your faction’s basic infantry, one medium pick, and one elite pick. For most factions these will be infantry, the Targaryen box is four units of cavalry instead. Infantry units are in units of 12, monopose, pre assembled. There will generally be three sets of four identical dudes.

What is House Lannister’s game?

House Lannister seeks to win without fighting. Their gameplay focuses on morale and shutdown play – intimidating the opponent off the table with their perfect gear and political positioning. They play an attritional game, defeating the opponent with small cuts and strong counterplay to shut down their opponent’s key tactics.

What are two NCUs?

Two NCUs – non combat characters who support your army politically from the sidelines

What are tactical cards?

It also uses Tactics Cards – a deck comprised of both your commander’s unique cards and your faction’s base deck. Some commanders who are focused on personal prowess will have cards that buff their own unit to the exclusion of others, others with more strategic minds will have more general purpose cards. These cards have powerful effects, such as free movement, stronger charges, counterattacks, reinforcements and so on. You’ll have three cards to use each round giving you an opportunity to create a critical opportunity.

What is Alternating Activations?

The game is uses Alternating Activations. This keeps both players engaged throughout each turn and means that playing can be something like a game of chicken – moving units to tempt charges, force counter-manouvres, or outflan k an opponent.